Brawl - Meta Knight - Subaction - AttackAirHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Stats
IASA: |
14 |
Auto Cancel Window: |
1, 21-24 |
Auto Cancel Lag: |
2 |
Landing Lag: |
12 |
Landing Lag (L-Cancel): |
6 |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
40 |
125 |
78 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
1 |
6 |
40 |
125 |
78 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
2 |
6 |
40 |
125 |
60 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
3 |
6 |
40 |
125 |
60 |
Slash |
Slash |
false |
4 |
5 |
|
Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 78, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 17.0, z_offset: -6.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 78, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 17.0, z_offset: 1.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 14.0, z_offset: -12.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 14.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- AllowInterrupts
- AsyncWait(20.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(4.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SoundEffect1(786)
Other
- Rumble { unk1: 17, unk2: 0 }